However, Ghost Recons 20th anniversary ends in a little over three months. I doubt we’ll see a change, but I’ll keep my fingers crossed that the Ubisoft of the future isn’t a company that increasingly falls victim to its own stubbornness to chase trends, since those are the type of games I have absolutely no interest in playing. There are few details surrounding this announcement and no release date has been set. Unless you’re set to offer something that nobody else has, you aren’t going to survive, so it’s pointless spending millions only to eventually come up against the harsh reality of confronting your own failures. Perhaps Ghost Recon Frontline will be the straw that broke the camouflage’s back, causing Ubisoft to take stock of its current slate of titles and decide which ones are necessary in a field packed with live service experiences that aren’t going anywhere. It already has a number of hits in the space, so why not continue to build upon those while providing your other studios an opportunity to try their hand at more ambitious projects that push the world of video games in directions we’ve never seen before? I suppose that wouldn’t be a safe bet, so it isn’t something high-profile executives and shareholders would be willing to greenlight. This is a medium that I come to for engaging stories and meaningful gameplay systems that aren’t afraid to supersede the status quo, although such a combination can often abandon the economically successful model of live service shooters that Ubisoft is so keen to involve itself in. Tom Clancy’s Ghost Recon Frontline doesn’t have an official release date, but it will have a closed beta test for PC from October 14 to 21 internationally.
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